![]() The Grunt has a Orange-Brown glow, the same as the Suitor, making it less of a issue to see and hide from him. There's a plausible chance that the Grunt will get stuck inside the player if they attempt to stun the boss, giving another reason as to why stunning the Grunt is not worth it. the Grunt can be stunned, but this is ill-advised as the stun lasts for 0.30 milliseconds, meaning the Grunt will be right back up to chase the player again, the Grunt has static as well, and nearing him just to stun him will get you killed instead, if he himself cannot manage. Between the two, the Grunt is the slower boss but packs more of a punch, needing a few hits to kill the player. The Grunt, being rather unimposing by himself, has the Suitor on his side to back him up, the duo making for a complimenting combination. Medic is recommended for survival against this boss. This is further enforced because he takes a few hits before killing you and he can be temporarily stunned by meleeing him. However, as long as you stay hidden, he is a fairly easy boss. However, due to the layout of Cellars, his exclusive map, it is hard to lose him and hide from him once he spots you. The Grunt is an average boss with standard speed and persistence. This enemy has remained iconic to Amnesia players with its deformed face, out-proportioned build and menacing grunts and groans. With absurd strength, it was brainwashed and used to hunt down anyone who intrudes Brennenburg Castle, the setting of Amnesia: The Dark Descent. Next time I will be talking a little more about the mansion itself, and how I painstakingly tried to combine both the layout of the mansion on the title screen with the mansion seen in-game.The Grunt was formerly a soldier before the mid 1800s, before being resurrected, twisted and deformed into a mindless monster by the multidimensional being Alexander of Brennenburg. I also recall seeing people make mods of enemies like flying demons and all that cool stuff back in the day, as well as a mod that allowed you to use a gun, so there are many ways this idea could have worked, perhaps in even better ways than what I would have planned for it. kind of in poor taste, but it's still a cool name.) (In case you're wondering, I'm pretty sure the "Elephant" is a reference to the Elephant Man, which is. Here is a picture of the Servant Grunt from Amnesia: The Dark Descent, and here is a picture of the "Elephant." The second image, by the way, can be found in this blog post (The first image just comes from the Amnesia wiki). So let's take a look at these two monsters, and see if you can see what I see: And though I said I don't have pictures of the fan game to show, that doesn't mean I can't link to images that help illustrate my ideas. And while there is no real overlap of monster design here, one in particular looks fairly similar to another. Chaos is a mansion, which naturally is a setting you can easily make with Amnesia's level editor.īut let us not forget the real stars of both games: the monsters. Chaos is a Goonies II style room exploration gimmick, which includes instances where you need to break through walls in order to progress.Īnd finally, the main location of Dr. And with a few lighting and editing tricks, you can even make the lion statue look like, well, a firey lion demon!Īnother motif is a mechanic where you can throw objects at breakable walls to progress through the story. this actually works in Amnesia's favor! Because there are at least two objects in the game that feature lion motifs: the lion statue and the door with the lion head. An awful lot of build up for a lion that just sits there and breathes fire at you. basically just a fire-breathing lion in game. ChaosĪnd I would like to talk about that last one in particular. Most importantly, Amnesia actually has a few motifs that fit perfectly with Dr.Amnesia is a horror franchise with grotesque monsters, which does fit with the theme.Chaos remake for about as long as I've had an interest in making games. ![]() ![]() So let's start with why I would want to merge the ideas in the first place. (By the way, if you haven't read the summary, the tags, or the notes in the last chapter and you're confused about what's going on, I would recommend that you do so now.) How do you merge these two ideas? And why would you want to do so in the first place? So one of these games features a man exercising his second amendment rights all over the place, and the other features virtually no combat whatsoever. ![]()
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